Sunday, July 31, 2016

The worst kind of crabgrass

I was experimenting with a shader effect that would make grass billboards grow bigger if they were farther from the camera, so lots of faraway terrain could be covered with relatively few grass billboards.

That was the idea anyway. I overshot it a little:


I had the scaling effect set so dramatically that as grass spawned further from the camera, it would gain back more than that distance by growing bigger. So it crept back towards the camera by getting huge.


I say "crept", but it wasn't a very subtle process.


Things didn't get much better from there.



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